![]() ![]() Cockpit designs have a decidedly WC2 feel, and its ships run the gamut from actual WC3 craft to the differently-gritty aesthetic of SWC. It bridges the aesthetics of Wing Commander as it had existed up to this point with the grittier Privateer, creating an experience that feels like a prelude to Wing Commander III. Wing Commander: Armada is a fascinating little game. While the game itself features no actual storyline, the manual proved that the world birthed by Chris Roberts and crew continued to grow, building upon itself to the fans’ delight. The manual drives home the tragedy of this long war, the effects it has had on both societies, and the sheer casual brutality of it all. ![]() Letters from people fighting on both sides follow, including the ritual suicide of a Kilrathi after failing to extract information from a prisoner of war, and a human child’s note to his father on the frontlines. We are treated to both Kilrathi and Confed military oaths of service, and continue on to a timeline that portrays two cultures interpreting the same situations in wildly different, yet appropriate, ways. This time entitled Voices of War: Confederation and Empire, it includes a timeline of the Terran-Kilrathi conflict… from both sides. It’s clear that a lot of love went into this side project, evidenced once again in the in-universe, thorough manual. ![]() The game’s only new designs are for the Kor’larh fighter and both factions’ transports. Others include newcomer Shok’lar, a re-use of the SWC Salthi. Lucky for the development team, ships in Super Wing Commander were complete redesigns, thus masking their borrowed origins. ![]() Carrier-wise, the Confederation has the Lexington, which uses the SWC ship model for the Tiger’s Claw, and the Kilrathi’s Shiraak uses the ship model for the Snakeir dreadnought. In another case of smart asset recycling, the new non- WC3 ships were also re-used models, this time taken from the non-canonical Super Wing Commander of all places. You could also pilot the Wraith and Jrathek from Academy, the Gladius from Privateer, and more. The Dralthi was new, yet inspired by the Wing Commander original. It served as an early testbed for the dogfights in Wing Commander III, and even utilized the first two aircraft designed for it: the Confederation’s Arrow and the Kilrathi Empire’s Dralthi. All of these modes were available for single player against the CPU, and in multiplayer via LAN, Network, and split screen modes.Īrmada was another ambitious yet small release. In short, you can gamble on the more random Armada mode, or you and your friend can immerse yourselves in the layout of the Campaign. Armada is fully randomly-generated, whereas Campaign offers a pre-made map which the player can study and learn. While Gauntlet is strictly within the cockpit, the latter two include the strategy portion of the game. Gauntlet mode from Academy makes a return, now joined by Armada and Campaign modes. The game also offers a comprehensive list of game modes. And the moment you jumped in the cockpit? You’re greeted by Strike Commander‘s RealSpace, Origin’s latest and greatest 3D flight engine, ready to roll. If this sounds far removed from Wing Commander, don’t worry: the moment a battle starts, you join the fray in a space fighter. You could even command a Kilrathi strike force if you so wished! On top of it all, it boasted a turn-based 4X strategy game which allowed you, in those pre-internet days, to copy your save file on a floppy and mail it to a friend, so that they could take their turn and mail it back. It featured modem multiplayer, which few players could attempt to use. Part turn-based strategy, part multiplayer simulator, Armada was made from early WC3 assets combined with recycled Super Wing Commander ones. But it was still a highly experimental time for the series, and for gaming as a whole.Įnter Wing Commander: Armada, an ambitious, testbed little game. New novels were exploring more of the canon, and Wing Commander III was already under development. While Academy gave fans the mission creator they always wanted, Privateer had managed to fire up the imaginations of PC gamers, opening up the Wing Commander universe in what was thought to be just another spin-off. Wing Commander II: Vengeance of the Kilrathiīy 1994, momentum was building in the Wing Commander brand. ![]()
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